Saturday, April 2, 2011

[Explosive Dawn] Spring, Week 11 - The Work Continues

Greetings,

So, it's now it's the end of Week 11. Week 14, the week of our final milestone, is looming ever closer. Our networking system should finally be done and in game by the end of the weekend and early next week at the latest. Our next tasks are to get in our new AI, implement resolution switching, get mouse input working in the menus (as opposed to just keyboard input), and fix up some bugs with our gamepad input. It's a laundry load of things to do, but we're pretty determined to get them done. Also, our new sound engine will be in by the end of the night, so that's encouraging.

I spent my day fleshing out the Explosive Dawn font, which I made myself. I learned that there are a lot of characters in any given font, including all of the uppercase letters, lowercase letters, numbers, symbols, punctuation, etc. It's actually a lot more work than it sounds. Anyway, before the font was just numbers. Now it has all 26 uppercase letters, 26 lowercase letters, all 10 numerical digits, and over a dozen symbols.

A sample of the custom font for Explosive Dawn

The full fleshing out of the font is necessary since we're considering switching over to a wave-based system with our enemy spawning and giving each wave a certain name. If we decide to do that, then we'll need to have a full font, so that's done. We can now do that. I'll upload the font so others can download it and actually use it themselves when I have it completely finished. I'm still tweaking the spacing and size relationships, but that won't take long.

So that's what we've got right now. There's not a whole lot to report on since we're somewhat in the middle of working on everything. I'll let you know how things are at the end of Week 12! See you then. Peace.

Sincerely,
Alicia Yeargin.

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