Sunday, January 23, 2011

[Explosive Dawn] Spring, Week 2 - The Work Continues...

Greetings,

It is the end of week 2, and there is not a great deal of things to report on. We are still in the process of fixing up the engine and getting everything put together. The team members are all doing very well and working hard on getting things up to speed. We had a meeting with one of our professors in order to help us assess what work needed to be done for the game and assign programming roles for the new team members. We got a lot of good advice and ideas to give us a good direction to go in for our game.

One thing that has taken a solid form is the ink trails. Our graphics programmer has the basic ink trail implemented. There's still a fair amount of tweaking to be done, but it looks pretty cool so far. It's making us feel enthusiastic and really excited about the game style. Screenshots of this will be posted once the new style is more complete.

The art assets for the new style are finished and polished. I spent this weekend formatting all of the art which I had spent the last weekend working on so that they would be ready to go into the game whenever the programmers are ready to integrate the new style in, which should be by the end of next week at the very latest. There will be more assets to do later when we begin adding new content. At this point we're just replacing all of the old assets. I'm looking forward to designing new enemies, behaviors, and weapons with my team when the time comes.

I have also begun work on the new sounds. We want to try out creating the game without actual music in the background. Our goal is to create a sort of interesting audio experience through the sound effects themselves. The inspiration for our sounds are coming from the traditional Asian-influenced sounds, such as flutes and drums, as well as places like Okami and Samurai Jack. I am almost done with replacing all of the old sound assets; I have only about six or so more sounds to replace. I'm using sounds from the school library, and I'm doing a lot of combining and editing in order to get them to be exactly what I want. They're sounding very interesting so far, and I'm looking forward to hearing them in the game.

We're doing everything we can to be ready by Week 5, which is our first milestone for this semester, the Alpha Milestone. There's a lot of technical, team, and gameplay/design requirements that require serious assessment of the game at its current state, which means we have to get the engine fixed up, get all of the assets in, and playtest. We need to test everything about the game, since it has changed so much since last semester, as well as test out how players feel about the calligraphy style. I feel confident that they will like it. Let's hope we get some good progress in this week so we can be sitting pretty for Alpha. See you at the end of Week 3! Peace.

Sincerely,
Alicia Yeargin.

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